Esports is defined as organised competitive gaming, which is human versus human, either as
individuals or in teams. The esports industry is a fast-growing global industry and was an industry worth $1.79 billion in 2022.
This course has been developed to meet this upcoming demand for skills in Esports.
The qualifications include a breadth of transferable skills that enable learners to experience
different areas of Esports to aid their progression to employment, either directly or via further study at University. Esports offers a unique opportunity to study a sector that crosses over multiple subject areas such as sport, marketing, enterprise, IT and the creatives. It provides an opportunity for alignment of social, physical, mental and financial skills into one qualification to deepen and expand learning. These are skills that are highly valued in the changing and fluid workplace.
The Level 3 Foundation Diploma is taught across one year and it is the equivalent to 1.5 A-levels. Students completing this course may progress onto the BTEC Level 3 Extended Diploma in Esports the following year.
Entry Requirements top
Entry requirements for this course are five GCSEs at Grade 4 (C) or above, including English. Alternatively, a full level 2 qualification in an appropriate subject (such as Creative Digital Media) may also gain entry to study this programme. Although not essential it would be expected that must also have a strong interest or passion for video games.
The course is split into a number of different units each focusing on a different aspect of Esports. Each unit is assessed through assignments, which are set and marked by the course tutors, using a variety of assessment methods.
While studying on the BTEC Level 3 Foundation Diploma in Esports you will study a selection of units from the following:
• Introduction to Esports
• Esports Skills, Strategies and Analysis
• Enterprise and Entrepreneurship in the Esports Industry
• Health, Wellbeing and Fitness for Esports Players.
• Live-streamed Broadcasting
• Producing an Esports brand
• Video Production
• Games Production
• Business Applications of Esports in social media
• Shout casting
• Esports Coaching
• Psychology for Esports Performance
• Nutrition for Esports Performance
• Ethical and Current issues in Esports
• Corporate and social responsibility Sport
• Sports and Esports Law and Legislation
• Launching your Esports Enterprise
• Computer Networking
Professional Opportunities top
The primary focus for learners who successfully complete the course will have the opportunity to progress onto the second year of the level 3 programme, the BTEC Level 3 Extended Diploma in Esports, which upon completion could possibly lead to study at Higher Education/University or employment.
Further Information top
Should you require any further information on this course please contact Chris Thompson at Christopher.email@example.com